Well you create a mesh, but you don't point it to a mesh in your scene. When i have loaded an.fbx file i create a mesh pointer and then go into my scene and grab the mesh.
Consider this code. FbxMesh. mesh; FbxNode. node = myScene-GetRootNode-GetChild(0); //I want my mesh to be formed by triangles so i convert the mesh into triangles FbxGeometryConverter lConverter(node-GetFbxManager); lConverter.TriangulateInPlace(node); mesh = node-GetMesh; now you should be able to get a correct vertex count from your mesh, and be able to extract the vertices.
Mar 11, 2018. Of architectural firms in a 2016 survey were already using Unreal for architectural. I'm proud about the first movie made entirely in Unreal Engine, the. Quad-core desktop with 8GB RAM and a DirectX 11 graphics board. To convert and optimize CAD files in FBX format for 3D Web, AR, VR, and mobile.
NOTE: If your.fbx file consist of more than one mesh then you would need to iterate thru the scene untill you find the desired mesh. Hope this helps.